Site info
This blog/site is mostly just a list of old prototypes and is not really being updated.
This blog/site is mostly just a list of old prototypes and is not really being updated.
A small game developed in approximately one day with Nikolaj Severin.
It was developed at Exile Game Jam for the theme “More than one player, more than digital, and somehow related to alcohol”.
It is suggested to be more than 4 players, not to be serious, and to have fun.
Play it at: http://garbos.itu.dk/mjod/
A small iDevices game based on Robots <3 Monster, published with help from Press Play. Released December 2010.
As an attractive monster, you suddenly find yourself surrounded by robots, all madly in love with you. Sadly the feeling is not mutual. Avoid the clingy robots by predicting their movements and luring them into fatal collisions. Collect points and survive as the difficulty ramps up, all to beat the highscore!
An addictive action arcade game filled with love and explosions.
Integrates Open Feint and Game Center for achievements and leaderboards. All the awesome art is by Nikolaj Severin.
More info at: http://explosivelove.com/
Gameplay trailer at Youtube: http://www.youtube.com/watch?v=y464HJvnk5s
For fun intro video at Youtube: http://www.youtube.com/watch?v=fA1p6JGiDH4

A small social iPad game prototyped in 48 hours with Thomas Gravgaard, Rasmus Keldorff, Philip Bilenberg, Rolf Vidstid.
Drag colored nanobombs from the bomb dispensers in the corners of the screen. Match the color of the spermcells with your bombs to kill them. Blend bomb colors to kill advanced sperm. If the sperm drag off all your eggs and have their way with them – you have lost the game.
Small Youtube video here: http://www.youtube.com/watch?v=zRlo5YCZaVo
Solo prototype developed in <48 hours as an entry for Ludum Dare #18 (http://www.ludumdare.com/). Originial Ludum dare entry here: http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2612
Play it at http://garbos.itu.dk/ludumdare/jam/
You have no weapons and are being attacked by lovely robots. Avoid the robots and trick them to crash into each other! (you can even do combos!) If you get too many robot hugs you die!
Sound generated using SFXR and http://tones.wolfram.com/generate/. Edited using Audacity.
Prototype developed in 48 hours at the No More Sweden game jam in Skövde.
Play it at http://ungespiludviklere.dk/butterfly


A prototype done in 48 hours at the Indie9000 game jam in Aalborg, spring 2010. It’s somewhere between Lemmings and The Incredible Machine.
Play it at http://ungespiludviklere.dk/ragout/


Only One Can Ride The Donkey is a game developed during Nordic Game Jam 2010 – the worlds largest game jam. (if you like to make games and have fun, you have to go!). This game was nominated for the Nordic Game Awards and Gotland Game Awards.
Read more at http://ridethedonkey.com


Developed at a public game development event in Tivoli in association with Copenhagen Games (some festival thingie). We worked on big visible screens to let the festival guests follow the process. As an experiment the guests also did some collaborative game design.
An interaction design/game design project developed at the IT-University of Copenhagen.
People are tracked by a webcamera and plays on a projected playingfield. We developed a couple of games, but Pong has been part of Ørestad Kulturfestival.


This is small flash game that never really became a game (in my opinion). Nevertheless it was done in way less than 15 hours for a television show. http://blog-dyn.tv2.dk/thomas.bense/entry368470.html?ss
I’ve participated in a lot of game development competitions, but not all of them ended in a game
Among others there is Ludum Dare, PyWeek, PyDay, IGDA Game Design Challenge.